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Head to head

Project Entropy vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2024 · 2 years ago
March 2023 · 4 years ago

Daily players

570 – 2k
2k – 6k

Estimated players

141Up 8.1%
69.4kUp 0.1%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Project EntropyViking Rise

Project Entropy

Average monthly estimated players
MonthEstimated playersChange
September 2026~134Down 8.2%
August 2026~146Up 2.8%
July 2026~142

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~69.3kUp 0.5%
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Project Entropy
119Down 48%
Viking Rise
403Down 49%

Viking Rise currently has about 3.4× as many peak concurrent Steam players as Project Entropy — 403 vs 119.

Twitch viewers

Project Entropy
0
Viking Rise
18Up 500%

Project Entropy currently has 0 live Twitch viewers, while Viking Rise has 18.

Discord members

Project Entropy
Viking Rise
263.2k

Viking Rise currently has 263,249 Discord members; no comparable data is tracked for Project Entropy.

YouTube subscribers

Project Entropy
Viking Rise
112kUp 0.9%

Viking Rise currently has 112,000 YouTube subscribers; no comparable data is tracked for Project Entropy.

How these estimates are made

Project Entropy

Project Entropy is estimated to have 570 – 2k players a day. Around 9k – 23k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 6k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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