Head to head
Palworld vs Viking Rise
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Xbox
- macOS
- PlayStation
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Palworld
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~374k | Down 16% |
| August 2026 | ~446.2k | Down 7.6% |
| July 2026 | ~483.1k | — |
Viking Rise
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~69k | |
| August 2026 | ~68.9k | Up 15% |
| July 2026 | ~59.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Palworld
- 141.3kDown 70%
- Viking Rise
- 782Down 9.2%
Palworld currently has about 181× as many peak concurrent Steam players as Viking Rise — 141,304 vs 782.
Discord members
- Palworld
- 316.1kUp 3.1%
- Viking Rise
- 263.3k
Palworld currently has about 1.2× as many Discord members as Viking Rise — 316,077 vs 263,285.
Reddit members
- Palworld
- 889.3kUp 4.6%
- Viking Rise
- —
Palworld currently has 889,281 subreddit members; no comparable data is tracked for Viking Rise.
Twitch viewers
- Palworld
- 7.6kDown 81%
- Viking Rise
- 103Up 47%
Palworld currently has about 74× as many live Twitch viewers as Viking Rise — 7,600 vs 103.
YouTube subscribers
- Palworld
- 612kUp 2.3%
- Viking Rise
- 112kUp 1.8%
Palworld currently has about 5.5× as many YouTube subscribers as Viking Rise — 612,000 vs 112,000.
How these estimates are made
Palworld
Palworld is estimated to have 350k – 1m players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Viking Rise
Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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