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Head to head

Once Human vs RockShot

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2024 · 2 years ago
June 2018 · 8 years ago

Daily players

36k – 130k
No population data

Estimated players

282kDown 1.0%
35

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Windows

Player activity

Smoothed estimated players over time.

Once HumanRockShot

Once Human

Average monthly estimated players
MonthEstimated playersChange
August 2026~291.5kDown 0.4%
July 2026~292.5k

RockShot

Average monthly estimated players
MonthEstimated playersChange
August 2026~35Up 17%
July 2026~30

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Once Human
16.1kDown 2.3%
RockShot

Once Human currently has 16,060 peak concurrent Steam players; no comparable data is tracked for RockShot.

Discord members

Once Human
774.1kDown 0.6%
RockShot

Once Human currently has 774,134 Discord members; no comparable data is tracked for RockShot.

Reddit members

Once Human
104.7kUp 2.0%
RockShot

Once Human currently has 104,657 subreddit members; no comparable data is tracked for RockShot.

Twitch viewers

Once Human
2kDown 37%
RockShot

Once Human currently has 1,987 live Twitch viewers; no comparable data is tracked for RockShot.

YouTube subscribers

Once Human
325k
RockShot

Once Human currently has 325,000 YouTube subscribers; no comparable data is tracked for RockShot.

How these estimates are made

Once Human

Once Human is estimated to have 36k – 130k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

RockShot

RockShot is showing no measurable concurrent players on Steam. Around 12k – 30k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.