Head to head
Metin2 vs The Cube, Save Us
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Metin2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~39k | Up 2.2% |
| August 2026 | ~38.2k | Up 20% |
| July 2026 | ~31.7k | — |
The Cube, Save Us
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~292 | Down 0.3% |
| August 2026 | ~293 | |
| July 2026 | ~293 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Metin2
- 3Down 25%
- The Cube, Save Us
- 0
Metin2 currently has 3 peak concurrent Steam players, while The Cube, Save Us has 0.
Discord members
- Metin2
- 147kUp 0.2%
- The Cube, Save Us
- —
Metin2 currently has 146,988 Discord members; no comparable data is tracked for The Cube, Save Us.
Reddit members
- Metin2
- 9.4kUp 3.5%
- The Cube, Save Us
- —
Metin2 currently has 9,404 subreddit members; no comparable data is tracked for The Cube, Save Us.
Twitch viewers
- Metin2
- 1.4kDown 28%
- The Cube, Save Us
- —
Metin2 currently has 1,365 live Twitch viewers; no comparable data is tracked for The Cube, Save Us.
YouTube subscribers
- Metin2
- 22.6kUp 0.9%
- The Cube, Save Us
- 454Down 1.5%
Metin2 currently has about 50× as many YouTube subscribers as The Cube, Save Us — 22,600 vs 454.
How these estimates are made
Metin2
Metin2 is estimated to have 5 – 18 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Cube, Save Us
The Cube, Save Us is estimated to have 3 – 9 players a day. Around 60k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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