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Head to head

Metin2 vs The Cube, Save Us

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2006 · 20 years ago
March 2026 · 5 months ago

Daily players

8 – 26
3 – 9

Estimated players

37.5kDown 2.9%
293

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Metin2The Cube, Save Us

Metin2

Average monthly estimated players
MonthEstimated playersChange
August 2026~38.3kUp 21%
July 2026~31.7k

The Cube, Save Us

Average monthly estimated players
MonthEstimated playersChange
August 2026~293
July 2026~293

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Metin2
1Down 67%
The Cube, Save Us
0Down 100%

Metin2 currently has 1 peak concurrent Steam players, while The Cube, Save Us has 0.

Discord members

Metin2
146.3kUp 0.3%
The Cube, Save Us

Metin2 currently has 146,279 Discord members; no comparable data is tracked for The Cube, Save Us.

Reddit members

Metin2
9kUp 0.5%
The Cube, Save Us

Metin2 currently has 8,953 subreddit members; no comparable data is tracked for The Cube, Save Us.

Twitch viewers

Metin2
2.8kDown 53%
The Cube, Save Us

Metin2 currently has 2,831 live Twitch viewers; no comparable data is tracked for The Cube, Save Us.

YouTube subscribers

Metin2
22.4k
The Cube, Save Us
461Down 0.2%

Metin2 currently has about 49× as many YouTube subscribers as The Cube, Save Us — 22,400 vs 461.

How these estimates are made

Metin2

Metin2 is estimated to have 8 – 26 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Cube, Save Us

The Cube, Save Us is estimated to have 3 – 9 players a day. Around 60k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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