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Head to head

Metin2 vs The Cube, Save Us

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2006 · 20 years ago
March 2026 · 6 months ago

Daily players

5 – 18
3 – 9

Estimated players

41kUp 11%
291

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Metin2The Cube, Save Us

Metin2

Average monthly estimated players
MonthEstimated playersChange
September 2026~39kUp 2.2%
August 2026~38.2kUp 20%
July 2026~31.7k—

The Cube, Save Us

Average monthly estimated players
MonthEstimated playersChange
September 2026~292Down 0.3%
August 2026~293
July 2026~293—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Metin2
3Down 25%
The Cube, Save Us
0

Metin2 currently has 3 peak concurrent Steam players, while The Cube, Save Us has 0.

Discord members

Metin2
147kUp 0.2%
The Cube, Save Us
—

Metin2 currently has 146,988 Discord members; no comparable data is tracked for The Cube, Save Us.

Reddit members

Metin2
9.4kUp 3.5%
The Cube, Save Us
—

Metin2 currently has 9,404 subreddit members; no comparable data is tracked for The Cube, Save Us.

Twitch viewers

Metin2
1.4kDown 28%
The Cube, Save Us
—

Metin2 currently has 1,365 live Twitch viewers; no comparable data is tracked for The Cube, Save Us.

YouTube subscribers

Metin2
22.6kUp 0.9%
The Cube, Save Us
454Down 1.5%

Metin2 currently has about 50× as many YouTube subscribers as The Cube, Save Us — 22,600 vs 454.

How these estimates are made

Metin2

Metin2 is estimated to have 5 – 18 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Cube, Save Us

The Cube, Save Us is estimated to have 3 – 9 players a day. Around 60k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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