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Head to head

Metin2 vs Runes of Legend

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2006 · 20 years ago
November 2024 · 2 years ago

Daily players

8 – 26
No population data

Estimated players

40.1kUp 7.6%
4.4kUp 1.9%

Available on

  • Windows
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

Metin2Runes of Legend

Metin2

Average monthly estimated players
MonthEstimated playersChange
August 2026~38.3kUp 21%
July 2026~31.7k

Runes of Legend

Average monthly estimated players
MonthEstimated playersChange
August 2026~4.3kUp 0.3%
July 2026~4.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Metin2
4Up 33%
Runes of Legend

Metin2 currently has 4 peak concurrent Steam players; no comparable data is tracked for Runes of Legend.

Discord members

Metin2
146.5kUp 0.7%
Runes of Legend
19.4kUp 0.8%

Metin2 currently has about 7.5× as many Discord members as Runes of Legend — 146,460 vs 19,409.

Reddit members

Metin2
9kUp 2.3%
Runes of Legend

Metin2 currently has 9,021 subreddit members; no comparable data is tracked for Runes of Legend.

Twitch viewers

Metin2
3.1kUp 140%
Runes of Legend

Metin2 currently has 3,099 live Twitch viewers; no comparable data is tracked for Runes of Legend.

YouTube subscribers

Metin2
22.4k
Runes of Legend

Metin2 currently has 22,400 YouTube subscribers; no comparable data is tracked for Runes of Legend.

How these estimates are made

Metin2

Metin2 is estimated to have 8 – 26 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Runes of Legend

Runes of Legend is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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