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Head to head

Metin2 vs Mir 4

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2006 · 20 years ago
August 2021 · 5 years ago

Daily players

3 – 9
28k – 100k

Estimated players

40.3kDown 1.4%
57.4kUp 0.8%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Metin2Mir 4

Metin2

Average monthly estimated players
MonthEstimated playersChange
October 2026~40.3kUp 3.7%
September 2026~38.8kUp 1.7%
August 2026~38.2kUp 20%
July 2026~31.7k—

Mir 4

Average monthly estimated players
MonthEstimated playersChange
October 2026~57.3kDown 0.8%
September 2026~57.8kUp 0.9%
August 2026~57.3kUp 3.6%
July 2026~55.3k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Metin2
1Down 50%
Mir 4
11.1kDown 11%

Mir 4 currently has about 11056× as many peak concurrent Steam players as Metin2 — 11,056 vs 1.

Discord members

Metin2
149kUp 1.3%
Mir 4
186.5k

Mir 4 currently has about 1.3× as many Discord members as Metin2 — 186,526 vs 148,977.

Reddit members

Metin2
9.8kUp 3.9%
Mir 4
—

Metin2 currently has 9,752 subreddit members; no comparable data is tracked for Mir 4.

Twitch viewers

Metin2
731Down 52%
Mir 4
461Down 52%

Metin2 currently has about 1.6× as many live Twitch viewers as Mir 4 — 731 vs 461.

YouTube subscribers

Metin2
22.8kUp 0.9%
Mir 4
89.9kDown 0.1%

Mir 4 currently has about 3.9× as many YouTube subscribers as Metin2 — 89,900 vs 22,800.

How these estimates are made

Metin2

Metin2 is estimated to have 3 – 9 players a day. Around 270k – 690k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Mir 4

Mir 4 is estimated to have 28k – 100k players a day. Around 280k – 720k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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