Head to head
Metin 2 vs The Elder Scrolls Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- PlayStation
- Xbox
- Stadia
Player activity
Smoothed estimated players over time.
Metin 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2.9k | Up 6.2% |
| September 2026 | ~2.7k | Down 9.9% |
| August 2026 | ~3k | Up 41% |
| July 2026 | ~2.2k | — |
The Elder Scrolls Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~90k | Up 0.2% |
| September 2026 | ~89.9k | Down 0.5% |
| August 2026 | ~90.3k | Up 0.6% |
| July 2026 | ~89.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Metin 2
- 0Down 100%
- The Elder Scrolls Online
- 6.5kDown 26%
Metin 2 currently has 0 peak concurrent Steam players, while The Elder Scrolls Online has 6,491.
Reddit members
- Metin 2
- 9.6kUp 3.5%
- The Elder Scrolls Online
- 508.7kUp 0.3%
The Elder Scrolls Online currently has about 53× as many subreddit members as Metin 2 — 508,675 vs 9,625.
Twitch viewers
- Metin 2
- 1.9kUp 1.7%
- The Elder Scrolls Online
- 448Down 24%
Metin 2 currently has about 4.2× as many live Twitch viewers as The Elder Scrolls Online — 1,873 vs 448.
Discord members
- Metin 2
- —
- The Elder Scrolls Online
- 63.2kUp 0.8%
The Elder Scrolls Online currently has 63,240 Discord members; no comparable data is tracked for Metin 2.
How these estimates are made
Metin 2
Metin 2 is estimated to have 5 – 18 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Elder Scrolls Online
The Elder Scrolls Online is estimated to have 21k – 75k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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