Head to head
Maritime Hegemony vs Secret World Legends
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Maritime Hegemony
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~76 | Up 10% |
| September 2026 | ~69 | Up 23% |
| August 2026 | ~56 | Up 75% |
| July 2026 | ~32 | — |
Secret World Legends
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2k | |
| September 2026 | ~2k | Up 0.3% |
| August 2026 | ~2k | Up 0.3% |
| July 2026 | ~2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Maritime Hegemony
- 22Down 19%
- Secret World Legends
- 58Up 21%
Secret World Legends currently has about 2.6× as many peak concurrent Steam players as Maritime Hegemony — 58 vs 22.
YouTube subscribers
- Maritime Hegemony
- 462Up 17%
- Secret World Legends
- —
Maritime Hegemony currently has 462 YouTube subscribers; no comparable data is tracked for Secret World Legends.
Reddit members
- Maritime Hegemony
- —
- Secret World Legends
- 10.9kUp 0.4%
Secret World Legends currently has 10,945 subreddit members; no comparable data is tracked for Maritime Hegemony.
Twitch viewers
- Maritime Hegemony
- —
- Secret World Legends
- 7Up 40%
Secret World Legends currently has 7 live Twitch viewers; no comparable data is tracked for Maritime Hegemony.
How these estimates are made
Maritime Hegemony
Maritime Hegemony is estimated to have 55 – 190 players a day. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Secret World Legends
Secret World Legends is estimated to have 150 – 510 players a day. Around 190k – 480k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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