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Head to head

Lusternia: Age of Ascension vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2004 · 22 years ago
March 2023 · 3 years ago

Daily players

0 – 180
2k – 7k

Estimated players

2
69.1kUp 0.1%

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Windows
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

Lusternia: Age of AscensionViking Rise

Lusternia: Age of Ascension

Average monthly estimated players
MonthEstimated playersChange
August 2026~2
July 2026~2

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Lusternia: Age of Ascension
17
Viking Rise
111kUp 0.9%

Viking Rise currently has about 6529× as many YouTube subscribers as Lusternia: Age of Ascension — 111,000 vs 17.

Steam concurrent players

Lusternia: Age of Ascension
Viking Rise
735Down 7.0%

Viking Rise currently has 735 peak concurrent Steam players; no comparable data is tracked for Lusternia: Age of Ascension.

Discord members

Lusternia: Age of Ascension
Viking Rise
263.4k

Viking Rise currently has 263,360 Discord members; no comparable data is tracked for Lusternia: Age of Ascension.

Twitch viewers

Lusternia: Age of Ascension
Viking Rise
0Down 100%

Viking Rise currently has 0 live Twitch viewers; no comparable data is tracked for Lusternia: Age of Ascension.

How these estimates are made

Lusternia: Age of Ascension

Lusternia: Age of Ascension is estimated to have 0 – 180 players a day. Around 250 – 31k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 27k – 70k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.