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Head to head

Lost Epic vs Metin2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2022 · 4 years ago
December 2006 · 20 years ago

Daily players

15 – 53
3 – 9

Estimated players

246Up 4.3%
40.7kDown 3.1%

Available on

  • Windows
  • PlayStation
  • Nintendo
  • Windows

Player activity

Smoothed estimated players over time.

Lost EpicMetin2

Lost Epic

Average monthly estimated players
MonthEstimated playersChange
October 2026~228Up 5.6%
September 2026~216Up 2.4%
August 2026~211Up 9.9%
July 2026~192—

Metin2

Average monthly estimated players
MonthEstimated playersChange
October 2026~40.3kUp 3.7%
September 2026~38.8kUp 1.7%
August 2026~38.2kUp 20%
July 2026~31.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Lost Epic
3Down 83%
Metin2
1Down 75%

Lost Epic currently has about 3× as many peak concurrent Steam players as Metin2 — 3 vs 1.

Twitch viewers

Lost Epic
0Down 100%
Metin2
799Down 60%

Lost Epic currently has 0 live Twitch viewers, while Metin2 has 799.

YouTube subscribers

Lost Epic
1.3kUp 33%
Metin2
22.8kUp 0.9%

Metin2 currently has about 18× as many YouTube subscribers as Lost Epic — 22,800 vs 1,290.

Discord members

Lost Epic
—
Metin2
148.7kUp 1.2%

Metin2 currently has 148,715 Discord members; no comparable data is tracked for Lost Epic.

Reddit members

Lost Epic
—
Metin2
9.7kUp 3.9%

Metin2 currently has 9,714 subreddit members; no comparable data is tracked for Lost Epic.

How these estimates are made

Lost Epic

Lost Epic is estimated to have 15 – 53 players a day. Around 31k – 80k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Metin2

Metin2 is estimated to have 3 – 9 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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