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Head to head

Lords Mobile vs TinShift

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2016 · 11 years ago
June 2021 · 5 years ago

Daily players

3k – 11k
No population data

Estimated players

83.8k
322

Available on

  • Windows
  • Android
  • iOS
  • Windows

Developers

Player activity

Smoothed estimated players over time.

Lords MobileTinShift

Lords Mobile

Average monthly estimated players
MonthEstimated playersChange
September 2026~83.6kUp 0.4%
August 2026~83.2kUp 0.5%
July 2026~82.8k

TinShift

Average monthly estimated players
MonthEstimated playersChange
September 2026~322Down 0.3%
August 2026~323Up 0.3%
July 2026~322

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Lords Mobile
1.2kUp 24%
TinShift
0

Lords Mobile currently has 1,241 peak concurrent Steam players, while TinShift has 0.

Discord members

Lords Mobile
269.1k
TinShift

Lords Mobile currently has 269,129 Discord members; no comparable data is tracked for TinShift.

Reddit members

Lords Mobile
24.9kUp 0.5%
TinShift

Lords Mobile currently has 24,878 subreddit members; no comparable data is tracked for TinShift.

Twitch viewers

Lords Mobile
8
TinShift

Lords Mobile currently has 8 live Twitch viewers; no comparable data is tracked for TinShift.

YouTube subscribers

Lords Mobile
168kUp 1.2%
TinShift
3.1k

Lords Mobile currently has about 55× as many YouTube subscribers as TinShift — 168,000 vs 3,070.

How these estimates are made

Lords Mobile

Lords Mobile is estimated to have 3k – 11k players a day. Around 130k – 330k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

TinShift

TinShift is showing no measurable concurrent players on Steam. Around 6k – 15k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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