Head to head
Lineage II vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Lineage II
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~6.2k | Up 3.0% |
| September 2026 | ~6k | Up 3.5% |
| August 2026 | ~5.8k | Down 0.8% |
| July 2026 | ~5.8k | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.9k | Up 0.4% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Lineage II
- 11.2kUp 0.2%
- VRChat
- 420.5kUp 0.7%
VRChat currently has about 38× as many Discord members as Lineage II — 420,545 vs 11,179.
Reddit members
- Lineage II
- 15.8kUp 1.5%
- VRChat
- 241.8kUp 0.6%
VRChat currently has about 15× as many subreddit members as Lineage II — 241,782 vs 15,771.
Twitch viewers
- Lineage II
- 280Down 59%
- VRChat
- 6.7kDown 18%
VRChat currently has about 24× as many live Twitch viewers as Lineage II — 6,655 vs 280.
YouTube subscribers
- Lineage II
- 16.9kUp 0.6%
- VRChat
- 131kUp 1.6%
VRChat currently has about 7.8× as many YouTube subscribers as Lineage II — 131,000 vs 16,900.
Steam concurrent players
- Lineage II
- —
- VRChat
- 64.4kUp 19%
VRChat currently has 64,391 peak concurrent Steam players; no comparable data is tracked for Lineage II.
How these estimates are made
Lineage II
Lineage II is estimated to have 41 – 19k players a day. Around 14k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
VRChat
VRChat is estimated to have 160k – 570k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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