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Head to head

Lineage II vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2003 · 23 years ago
February 2017 · 10 years ago

Daily players

41 – 19k
160k – 570k

Estimated players

6.2k
220.9kDown 2.3%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Lineage IIVRChat

Lineage II

Average monthly estimated players
MonthEstimated playersChange
October 2026~6.2kUp 3.0%
September 2026~6kUp 3.5%
August 2026~5.8kDown 0.8%
July 2026~5.8k—

VRChat

Average monthly estimated players
MonthEstimated playersChange
October 2026~216.9kUp 0.4%
September 2026~216.1kDown 1.4%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Lineage II
11.2kUp 0.2%
VRChat
420.5kUp 0.7%

VRChat currently has about 38× as many Discord members as Lineage II — 420,545 vs 11,179.

Reddit members

Lineage II
15.8kUp 1.5%
VRChat
241.8kUp 0.6%

VRChat currently has about 15× as many subreddit members as Lineage II — 241,782 vs 15,771.

Twitch viewers

Lineage II
280Down 59%
VRChat
6.7kDown 18%

VRChat currently has about 24× as many live Twitch viewers as Lineage II — 6,655 vs 280.

YouTube subscribers

Lineage II
16.9kUp 0.6%
VRChat
131kUp 1.6%

VRChat currently has about 7.8× as many YouTube subscribers as Lineage II — 131,000 vs 16,900.

Steam concurrent players

Lineage II
—
VRChat
64.4kUp 19%

VRChat currently has 64,391 peak concurrent Steam players; no comparable data is tracked for Lineage II.

How these estimates are made

Lineage II

Lineage II is estimated to have 41 – 19k players a day. Around 14k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 160k – 570k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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