Head to head
Ink Shadow: Zero vs Metin2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Ink Shadow: Zero
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~17 | Up 13% |
| September 2026 | ~15 | Up 7.1% |
| August 2026 | ~14 | |
| July 2026 | ~14 | — |
Metin2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~40.2k | Up 3.6% |
| September 2026 | ~38.8k | Up 1.7% |
| August 2026 | ~38.2k | Up 20% |
| July 2026 | ~31.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Ink Shadow: Zero
- 8Up 100%
- Metin2
- 2Down 33%
Ink Shadow: Zero currently has about 4× as many peak concurrent Steam players as Metin2 — 8 vs 2.
Discord members
- Ink Shadow: Zero
- —
- Metin2
- 148.5kUp 1.1%
Metin2 currently has 148,460 Discord members; no comparable data is tracked for Ink Shadow: Zero.
Reddit members
- Ink Shadow: Zero
- —
- Metin2
- 9.7kUp 3.8%
Metin2 currently has 9,682 subreddit members; no comparable data is tracked for Ink Shadow: Zero.
Twitch viewers
- Ink Shadow: Zero
- —
- Metin2
- 788Down 51%
Metin2 currently has 788 live Twitch viewers; no comparable data is tracked for Ink Shadow: Zero.
YouTube subscribers
- Ink Shadow: Zero
- —
- Metin2
- 22.8kUp 0.9%
Metin2 currently has 22,800 YouTube subscribers; no comparable data is tracked for Ink Shadow: Zero.
How these estimates are made
Ink Shadow: Zero
Ink Shadow: Zero is estimated to have 13 – 44 players a day. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Metin2
Metin2 is estimated to have 5 – 18 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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