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Head to head

EverQuest II vs Heavy Metal Machines

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
September 2018 · 8 years ago

Daily players

580 – 2k
No population data

Estimated players

2kDown 1.5%
417Down 0.1%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

EverQuest IIHeavy Metal Machines

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 0.6%
August 2026~2kDown 0.3%
July 2026~2k

Heavy Metal Machines

Average monthly estimated players
MonthEstimated playersChange
September 2026~418
August 2026~418
July 2026~418

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
206Up 24%
Heavy Metal Machines
1

EverQuest II currently has about 206× as many peak concurrent Steam players as Heavy Metal Machines — 206 vs 1.

Reddit members

EverQuest II
9.4kUp 0.8%
Heavy Metal Machines
222

EverQuest II currently has about 42× as many subreddit members as Heavy Metal Machines — 9,385 vs 222.

Twitch viewers

EverQuest II
18Down 10%
Heavy Metal Machines

EverQuest II currently has 18 live Twitch viewers; no comparable data is tracked for Heavy Metal Machines.

YouTube subscribers

EverQuest II
6.4k
Heavy Metal Machines

EverQuest II currently has 6,400 YouTube subscribers; no comparable data is tracked for Heavy Metal Machines.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 580 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Heavy Metal Machines

Heavy Metal Machines is showing no measurable concurrent players on Steam. Around 90k – 230k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.