Head to head
H1Z1 vs Roach Royale

H1Z1
~6.7k daily · 1.5k – 20k
Last measured Nov 8, 2026

Roach Royale
~4 daily · 1 – 10
Last measured Nov 8, 2026
VerdictH1Z1 has ~1675× Roach Royale's daily players (~6.7k vs ~4, as of Nov 8, 2026). Both are low-confidence estimates: read the gap as an order of magnitude.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- PlayStation
- Windows
- Windows
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Reddit members
- H1Z1
- 50.4k
- Roach Royale
- —
H1Z1 currently has 50,421 subreddit members; no comparable data is tracked for Roach Royale.
Twitch viewers
- H1Z1
- 949
- Roach Royale
- —
H1Z1 currently has 949 live Twitch viewers; no comparable data is tracked for Roach Royale.
YouTube subscribers
- H1Z1
- 72.9k
- Roach Royale
- —
H1Z1 currently has 72,900 YouTube subscribers; no comparable data is tracked for Roach Royale.
Discord members
- H1Z1
- —
- Roach Royale
- 34
Roach Royale currently has 34 Discord members; no comparable data is tracked for H1Z1.
How these estimates are made
H1Z1
We estimate that about 6,700 people play H1Z1 on a typical day (most likely between 1,500 and 20,000), based on data from Nov 8, 2026. Around 580,000 accounts (between 200,000 and 1,400,000) have played it at some point. H1Z1 publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Roach Royale
We estimate that about 4 people play Roach Royale on a typical day (most likely between 1 and 10), based on data from Nov 8, 2026. Around 2,400 accounts (between 720 and 5,500) have played it at some point. Roach Royale is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
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