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Head to head

Guild Wars vs Rec Room

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2005 · 21 years ago
June 2016 · 10 years ago

Daily players

No population data
480 – 2k

Estimated players

28k
125.4kDown 3.4%

Available on

  • Windows
  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

Guild WarsRec Room

Guild Wars

Average monthly estimated players
MonthEstimated playersChange
August 2026~28kUp 4.8%
July 2026~26.7k

Rec Room

Average monthly estimated players
MonthEstimated playersChange
August 2026~128.2kDown 0.4%
July 2026~128.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Guild Wars
65.3kUp 1.0%
Rec Room
72.2kUp 0.7%

Guild Wars and Rec Room are nearly even on subreddit members — 65,251 vs 72,151.

YouTube subscribers

Guild Wars
215kUp 0.9%
Rec Room
614kUp 0.2%

Rec Room currently has about 2.9× as many YouTube subscribers as Guild Wars — 614,000 vs 215,000.

Steam concurrent players

Guild Wars
Rec Room
193Down 8.1%

Rec Room currently has 193 peak concurrent Steam players; no comparable data is tracked for Guild Wars.

Discord members

Guild Wars
Rec Room
195.1kUp 0.1%

Rec Room currently has 195,141 Discord members; no comparable data is tracked for Guild Wars.

Twitch viewers

Guild Wars
Rec Room
8Up 300%

Rec Room currently has 8 live Twitch viewers; no comparable data is tracked for Guild Wars.

How these estimates are made

Guild Wars

Guild Wars is showing no measurable concurrent players on Steam. Around 450 – 1k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rec Room

Rec Room is estimated to have 480 – 2k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.