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Head to head

Guild Wars: Reforged vs Valor Time

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2025 · 9 months ago
November 2018 · 8 years ago

Daily players

2k – 7k
No population data

Estimated players

39.9kDown 6.8%
18

Available on

  • Windows
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Guild Wars: ReforgedValor Time

Guild Wars: Reforged

Average monthly estimated players
MonthEstimated playersChange
September 2026~40.9kUp 4.2%
August 2026~39.2kUp 3.0%
July 2026~38.1k

Valor Time

Average monthly estimated players
MonthEstimated playersChange
September 2026~19
August 2026~19Up 27%
July 2026~15

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Guild Wars: Reforged
438Down 39%
Valor Time
0Down 100%

Guild Wars: Reforged currently has 438 peak concurrent Steam players, while Valor Time has 0.

Discord members

Guild Wars: Reforged
56.8kUp 5.6%
Valor Time

Guild Wars: Reforged currently has 56,762 Discord members; no comparable data is tracked for Valor Time.

Twitch viewers

Guild Wars: Reforged
41Down 77%
Valor Time

Guild Wars: Reforged currently has 41 live Twitch viewers; no comparable data is tracked for Valor Time.

YouTube subscribers

Guild Wars: Reforged
219kUp 1.9%
Valor Time

Guild Wars: Reforged currently has 219,000 YouTube subscribers; no comparable data is tracked for Valor Time.

How these estimates are made

Guild Wars: Reforged

Guild Wars: Reforged is estimated to have 2k – 7k players a day. Around 81k – 210k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Valor Time

Valor Time is showing no measurable concurrent players on Steam. Around 7k – 17k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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