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Head to head

Guild Wars: Reforged vs Robocraft

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2025 · 9 months ago
August 2017 · 9 years ago

Daily players

2k – 5k
5 – 18

Estimated players

41kDown 4.0%
14.9k

Available on

  • Windows
  • Windows
  • macOS
  • Linux

Perspectives

Player activity

Smoothed estimated players over time.

Guild Wars: ReforgedRobocraft

Guild Wars: Reforged

Average monthly estimated players
MonthEstimated playersChange
September 2026~41kUp 4.4%
August 2026~39.2kUp 3.0%
July 2026~38.1k

Robocraft

Average monthly estimated players
MonthEstimated playersChange
September 2026~14.9k
August 2026~14.9kUp 15%
July 2026~13k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Guild Wars: Reforged
401Down 46%
Robocraft
3Down 57%

Guild Wars: Reforged currently has about 134× as many peak concurrent Steam players as Robocraft — 401 vs 3.

Discord members

Guild Wars: Reforged
56.8kUp 5.3%
Robocraft

Guild Wars: Reforged currently has 56,829 Discord members; no comparable data is tracked for Robocraft.

Twitch viewers

Guild Wars: Reforged
28Down 84%
Robocraft
0

Guild Wars: Reforged currently has 28 live Twitch viewers, while Robocraft has 0.

YouTube subscribers

Guild Wars: Reforged
219kUp 1.9%
Robocraft
31.8k

Guild Wars: Reforged currently has about 6.9× as many YouTube subscribers as Robocraft — 219,000 vs 31,800.

How these estimates are made

Guild Wars: Reforged

Guild Wars: Reforged is estimated to have 2k – 5k players a day. Around 81k – 210k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Robocraft

Robocraft is estimated to have 5 – 18 players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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