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Head to head

Guild Wars: Reforged vs Retrowave World

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2025 · 9 months ago
May 2024 · 2 years ago

Daily players

2k – 6k
3 – 9

Estimated players

41.3kUp 8.7%
7.2kUp 1.9%

Available on

  • Windows
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

Guild Wars: ReforgedRetrowave World

Guild Wars: Reforged

Average monthly estimated players
MonthEstimated playersChange
August 2026~39kUp 2.4%
July 2026~38.1k

Retrowave World

Average monthly estimated players
MonthEstimated playersChange
August 2026~7.1kUp 3.5%
July 2026~6.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Guild Wars: Reforged
544Down 27%
Retrowave World
1

Guild Wars: Reforged currently has about 544× as many peak concurrent Steam players as Retrowave World — 544 vs 1.

Discord members

Guild Wars: Reforged
54.6kUp 11%
Retrowave World
4.3kDown 0.3%

Guild Wars: Reforged currently has about 13× as many Discord members as Retrowave World — 54,565 vs 4,261.

Twitch viewers

Guild Wars: Reforged
190Up 56%
Retrowave World
0

Guild Wars: Reforged currently has 190 live Twitch viewers, while Retrowave World has 0.

YouTube subscribers

Guild Wars: Reforged
215kUp 0.9%
Retrowave World
59.5kUp 1.5%

Guild Wars: Reforged currently has about 3.6× as many YouTube subscribers as Retrowave World — 215,000 vs 59,500.

How these estimates are made

Guild Wars: Reforged

Guild Wars: Reforged is estimated to have 2k – 6k players a day. Around 80k – 200k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Retrowave World

Retrowave World is estimated to have 3 – 9 players a day. Around 14k – 36k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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