Head to head
Guild Wars 2 vs VR Jetpack Game
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Guild Wars 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~86.3k | Up 1.0% |
| August 2026 | ~85.5k | Up 14% |
| July 2026 | ~75.2k | — |
VR Jetpack Game
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~19 | |
| August 2026 | ~19 | |
| July 2026 | ~19 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Guild Wars 2
- 3.4kDown 34%
- VR Jetpack Game
- 1
Guild Wars 2 currently has about 3446× as many peak concurrent Steam players as VR Jetpack Game — 3,446 vs 1.
Discord members
- Guild Wars 2
- 47.7k
- VR Jetpack Game
- 27
Guild Wars 2 currently has about 1766× as many Discord members as VR Jetpack Game — 47,680 vs 27.
Reddit members
- Guild Wars 2
- 428.2kUp 0.5%
- VR Jetpack Game
- —
Guild Wars 2 currently has 428,201 subreddit members; no comparable data is tracked for VR Jetpack Game.
Twitch viewers
- Guild Wars 2
- 613Down 49%
- VR Jetpack Game
- —
Guild Wars 2 currently has 613 live Twitch viewers; no comparable data is tracked for VR Jetpack Game.
YouTube subscribers
- Guild Wars 2
- 219kUp 1.9%
- VR Jetpack Game
- 57
Guild Wars 2 currently has about 3842× as many YouTube subscribers as VR Jetpack Game — 219,000 vs 57.
How these estimates are made
Guild Wars 2
Guild Wars 2 is estimated to have 12k – 41k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VR Jetpack Game
VR Jetpack Game is estimated to have 3 – 9 players a day. Around 2k – 6k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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