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Head to head

Golf Defied vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2019 · 8 years ago
March 2023 · 4 years ago

Daily players

3 – 9
2k – 7k

Estimated players

18Up 2.8%
69kDown 0.5%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • Android
  • iOS

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Golf DefiedViking Rise

Golf Defied

Average monthly estimated players
MonthEstimated playersChange
September 2026~19
August 2026~19Up 19%
July 2026~16

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Golf Defied
0Down 100%
Viking Rise
820Up 4.3%

Golf Defied currently has 0 peak concurrent Steam players, while Viking Rise has 820.

Discord members

Golf Defied
Viking Rise
263kDown 0.1%

Viking Rise currently has 263,010 Discord members; no comparable data is tracked for Golf Defied.

Twitch viewers

Golf Defied
Viking Rise
60Up 650%

Viking Rise currently has 60 live Twitch viewers; no comparable data is tracked for Golf Defied.

YouTube subscribers

Golf Defied
Viking Rise
113kUp 1.8%

Viking Rise currently has 113,000 YouTube subscribers; no comparable data is tracked for Golf Defied.

How these estimates are made

Golf Defied

Golf Defied is estimated to have 3 – 9 players a day. Around 7k – 17k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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