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Head to head

GodsWar Online vs Palworld

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2009 · 17 years ago
July 2026 · 1 month ago

Daily players

6 – 3k
660k – 2m

Estimated players

430.5kDown 14%

Available on

  • Windows
  • Windows
  • Xbox
  • macOS
  • PlayStation

Player activity

Smoothed estimated players over time.

GodsWar OnlinePalworld

GodsWar Online

Average monthly estimated players
MonthEstimated playersChange
August 2026
July 2026

Palworld

Average monthly estimated players
MonthEstimated playersChange
August 2026~500.6kUp 3.6%
July 2026~483.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

GodsWar Online
0
Palworld
10.5kDown 23%

GodsWar Online currently has 0 live Twitch viewers, while Palworld has 10,457.

Steam concurrent players

GodsWar Online
Palworld
255.9kDown 36%

Palworld currently has 255,896 peak concurrent Steam players; no comparable data is tracked for GodsWar Online.

Discord members

GodsWar Online
Palworld
311.8kUp 1.2%

Palworld currently has 311,761 Discord members; no comparable data is tracked for GodsWar Online.

Reddit members

GodsWar Online
Palworld
870.3kUp 1.4%

Palworld currently has 870,276 subreddit members; no comparable data is tracked for GodsWar Online.

YouTube subscribers

GodsWar Online
Palworld
605kUp 0.7%

Palworld currently has 605,000 YouTube subscribers; no comparable data is tracked for GodsWar Online.

How these estimates are made

GodsWar Online

GodsWar Online is estimated to have 6 – 3k players a day. Around 8k – 740k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Palworld

Palworld is estimated to have 660k – 2m players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.