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Head to head

Ghost Soul M vs Guild Wars 2

Side by side

Values shared by both games are highlighted.

Status

TBA
ACTIVE

Released

To be announced
August 2012 · 14 years ago

Daily players

No population data
16k – 57k

Estimated players

92Up 1.0%
84.8kDown 1.0%

Available on

  • Android
  • iOS
  • Windows
  • macOS

Developers

Player activity

Smoothed estimated players over time.

Ghost Soul MGuild Wars 2

Ghost Soul M

Average monthly estimated players
MonthEstimated playersChange
August 2026~91Up 1.1%
July 2026~90

Guild Wars 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~85.6kUp 14%
July 2026~75.2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Ghost Soul M
915Up 3.0%
Guild Wars 2
215kUp 0.9%

Guild Wars 2 currently has about 235× as many YouTube subscribers as Ghost Soul M — 215,000 vs 915.

Steam concurrent players

Ghost Soul M
Guild Wars 2
6.7kUp 6.2%

Guild Wars 2 currently has 6,654 peak concurrent Steam players; no comparable data is tracked for Ghost Soul M.

Discord members

Ghost Soul M
Guild Wars 2
47.8kUp 0.2%

Guild Wars 2 currently has 47,792 Discord members; no comparable data is tracked for Ghost Soul M.

Reddit members

Ghost Soul M
Guild Wars 2
425.5kUp 0.1%

Guild Wars 2 currently has 425,530 subreddit members; no comparable data is tracked for Ghost Soul M.

Twitch viewers

Ghost Soul M
Guild Wars 2
1.7kUp 51%

Guild Wars 2 currently has 1,702 live Twitch viewers; no comparable data is tracked for Ghost Soul M.

How these estimates are made

Ghost Soul M

Ghost Soul M is estimated to have 4 – 2k players a day. Around 3k – 260k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Guild Wars 2

Guild Wars 2 is estimated to have 16k – 57k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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