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Head to head

FIFA World vs Palworld

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2013 · 13 years ago
July 2026 · 3 months ago

Daily players

6 – 3k
160k – 570k

Estimated players

—Down 75%
336.6kUp 0.9%

Available on

  • Windows
  • Windows
  • Xbox
  • macOS
  • PlayStation

Player activity

Smoothed estimated players over time.

FIFA WorldPalworld

FIFA World

Average monthly estimated players
MonthEstimated playersChange
September 2026~1
August 2026~1Down 50%
July 2026~2—

Palworld

Average monthly estimated players
MonthEstimated playersChange
September 2026~355kDown 20%
August 2026~446.2kDown 7.6%
July 2026~483.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

FIFA World
2Down 33%
Palworld
931Down 89%

Palworld currently has about 466× as many live Twitch viewers as FIFA World — 931 vs 2.

Steam concurrent players

FIFA World
—
Palworld
46.5kDown 70%

Palworld currently has 46,480 peak concurrent Steam players; no comparable data is tracked for FIFA World.

Discord members

FIFA World
—
Palworld
316.6kUp 0.5%

Palworld currently has 316,650 Discord members; no comparable data is tracked for FIFA World.

Reddit members

FIFA World
—
Palworld
901.6kUp 1.9%

Palworld currently has 901,620 subreddit members; no comparable data is tracked for FIFA World.

YouTube subscribers

FIFA World
—
Palworld
614kUp 0.7%

Palworld currently has 614,000 YouTube subscribers; no comparable data is tracked for FIFA World.

How these estimates are made

FIFA World

FIFA World is estimated to have 6 – 3k players a day. Around 8k – 740k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Palworld

Palworld is estimated to have 160k – 570k players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.