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Head to head

FIFA World vs Guild Wars: Reforged

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2013 · 13 years ago
December 2025 · 10 months ago

Daily players

15 – 7k
1k – 4k

Estimated players

1Up 300%
40.5kDown 5.8%

Available on

  • Windows
  • Windows

Perspectives

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Player activity

Smoothed estimated players over time.

FIFA WorldGuild Wars: Reforged

FIFA World

Average monthly estimated players
MonthEstimated playersChange
October 2026~1Down 50%
September 2026~2Up 100%
August 2026~1Down 50%
July 2026~2—

Guild Wars: Reforged

Average monthly estimated players
MonthEstimated playersChange
October 2026~39.8kDown 2.1%
September 2026~40.7kUp 3.7%
August 2026~39.2kUp 3.0%
July 2026~38.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

FIFA World
1Down 50%
Guild Wars: Reforged
68Down 62%

Guild Wars: Reforged currently has about 68× as many live Twitch viewers as FIFA World — 68 vs 1.

Steam concurrent players

FIFA World
—
Guild Wars: Reforged
257Down 53%

Guild Wars: Reforged currently has 257 peak concurrent Steam players; no comparable data is tracked for FIFA World.

Discord members

FIFA World
—
Guild Wars: Reforged
57.7kUp 3.5%

Guild Wars: Reforged currently has 57,739 Discord members; no comparable data is tracked for FIFA World.

YouTube subscribers

FIFA World
—
Guild Wars: Reforged
219kUp 1.4%

Guild Wars: Reforged currently has 219,000 YouTube subscribers; no comparable data is tracked for FIFA World.

How these estimates are made

FIFA World

FIFA World is estimated to have 15 – 7k players a day. Around 12k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Guild Wars: Reforged

Guild Wars: Reforged is estimated to have 1k – 4k players a day. Around 81k – 210k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.