Head to head
Extremely Realistic Siege Warfare Simulator vs Skate.
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
Extremely Realistic Siege Warfare Simulator
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~73 | |
| September 2026 | ~73 | Down 11% |
| August 2026 | ~82 | Up 6.5% |
| July 2026 | ~77 | — |
Skate.
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~52k | Up 4.5% |
| September 2026 | ~49.8k | Down 3.2% |
| August 2026 | ~51.5k | Down 0.7% |
| July 2026 | ~51.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Extremely Realistic Siege Warfare Simulator
- 3Down 81%
- Skate.
- 6.1kUp 52%
Skate. currently has about 2047× as many peak concurrent Steam players as Extremely Realistic Siege Warfare Simulator — 6,142 vs 3.
Discord members
- Extremely Realistic Siege Warfare Simulator
- 132
- Skate.
- 141.4kDown 0.3%
Skate. currently has about 1071× as many Discord members as Extremely Realistic Siege Warfare Simulator — 141,408 vs 132.
Twitch viewers
- Extremely Realistic Siege Warfare Simulator
- —
- Skate.
- 57Down 37%
Skate. currently has 57 live Twitch viewers; no comparable data is tracked for Extremely Realistic Siege Warfare Simulator.
How these estimates are made
Extremely Realistic Siege Warfare Simulator
Extremely Realistic Siege Warfare Simulator is estimated to have 15 – 53 players a day. Around 12k – 32k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Skate.
Skate. is estimated to have 15k – 54k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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