Head to head
EverQuest vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
EverQuest
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~8.6k | Down 3.2% |
| September 2026 | ~8.9k | Down 2.0% |
| August 2026 | ~9.1k | Down 1.1% |
| July 2026 | ~9.2k | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.3k | Up 0.1% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest
- 220Down 2.2%
- VRChat
- 49.9kDown 4.4%
VRChat currently has about 227× as many peak concurrent Steam players as EverQuest — 49,946 vs 220.
Discord members
- EverQuest
- 17.1kUp 0.2%
- VRChat
- 418.9kUp 0.8%
VRChat currently has about 24× as many Discord members as EverQuest — 418,885 vs 17,113.
Reddit members
- EverQuest
- 31.7kUp 0.3%
- VRChat
- 240.9kUp 0.6%
VRChat currently has about 7.6× as many subreddit members as EverQuest — 240,926 vs 31,730.
Twitch viewers
- EverQuest
- 82Up 105%
- VRChat
- 7.8kDown 12%
VRChat currently has about 96× as many live Twitch viewers as EverQuest — 7,832 vs 82.
YouTube subscribers
- EverQuest
- —
- VRChat
- 130kUp 0.8%
VRChat currently has 130,000 YouTube subscribers; no comparable data is tracked for EverQuest.
How these estimates are made
EverQuest
EverQuest is estimated to have 560 – 2k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 130k – 460k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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