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Head to head

EverQuest vs Synced

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 1999 · 27 years ago
September 2023 · 3 years ago

Daily players

560 – 2k
No population data

Estimated players

9kDown 2.1%
895Up 0.5%

Available on

  • Windows
  • macOS
  • Windows
  • PlayStation

Player activity

Smoothed estimated players over time.

EverQuestSynced

EverQuest

Average monthly estimated players
MonthEstimated playersChange
September 2026~9kDown 0.8%
August 2026~9.1kDown 1.1%
July 2026~9.2k

Synced

Average monthly estimated players
MonthEstimated playersChange
September 2026~893Up 1.0%
August 2026~884Up 14%
July 2026~774

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest
252Down 20%
Synced
0Down 100%

EverQuest currently has 252 peak concurrent Steam players, while Synced has 0.

Discord members

EverQuest
17.1k
Synced
99Up 38%

EverQuest currently has about 173× as many Discord members as Synced — 17,099 vs 99.

Reddit members

EverQuest
31.6kUp 0.5%
Synced
773

EverQuest currently has about 41× as many subreddit members as Synced — 31,624 vs 773.

Twitch viewers

EverQuest
88Up 57%
Synced
0Down 100%

EverQuest currently has 88 live Twitch viewers, while Synced has 0.

YouTube subscribers

EverQuest
Synced
2.9kDown 0.3%

Synced currently has 2,930 YouTube subscribers; no comparable data is tracked for EverQuest.

How these estimates are made

EverQuest

EverQuest is estimated to have 560 – 2k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Synced

Synced is showing no measurable concurrent players on Steam. Around 110k – 280k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.