Head to head
EverQuest vs State of Survival
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
EverQuest
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~8.8k | Down 1.6% |
| September 2026 | ~8.9k | Down 2.0% |
| August 2026 | ~9.1k | Down 1.1% |
| July 2026 | ~9.2k | — |
State of Survival
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~66.4k | Down 0.4% |
| September 2026 | ~66.6k | |
| August 2026 | ~66.6k | Up 13% |
| July 2026 | ~58.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest
- 208Down 7.1%
- State of Survival
- 151Up 3.4%
EverQuest currently has about 1.4× as many peak concurrent Steam players as State of Survival — 208 vs 151.
Discord members
- EverQuest
- 17kDown 0.6%
- State of Survival
- 224.2kDown 0.5%
State of Survival currently has about 13× as many Discord members as EverQuest — 224,213 vs 17,049.
Reddit members
- EverQuest
- 31.8kUp 0.3%
- State of Survival
- —
EverQuest currently has 31,809 subreddit members; no comparable data is tracked for State of Survival.
Twitch viewers
- EverQuest
- 55Up 15%
- State of Survival
- 0
EverQuest currently has 55 live Twitch viewers, while State of Survival has 0.
How these estimates are made
EverQuest
EverQuest is estimated to have 520 – 2k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
State of Survival
State of Survival is estimated to have 330 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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