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Head to head

EverQuest vs SpiritVale

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 1999 · 27 years ago
July 2026 · 4 weeks ago

Daily players

770 – 3k
38k – 130k

Estimated players

9.4kUp 1.0%
30.3kUp 4.2%

Available on

  • Windows
  • macOS
  • Windows

Player activity

Smoothed estimated players over time.

EverQuestSpiritVale

EverQuest

Average monthly estimated players
MonthEstimated playersChange
August 2026~9.2kUp 0.4%
July 2026~9.2k

SpiritVale

Average monthly estimated players
MonthEstimated playersChange
August 2026~29.9kUp 21%
July 2026~24.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest
316Down 9.5%
SpiritVale
15.6kUp 12%

SpiritVale currently has about 49× as many peak concurrent Steam players as EverQuest — 15,603 vs 316.

Discord members

EverQuest
17.1kUp 0.2%
SpiritVale
64kUp 2.9%

SpiritVale currently has about 3.7× as many Discord members as EverQuest — 63,990 vs 17,117.

Reddit members

EverQuest
31.5kUp 0.2%
SpiritVale
3.2kUp 4.5%

EverQuest currently has about 9.9× as many subreddit members as SpiritVale — 31,485 vs 3,185.

Twitch viewers

EverQuest
78Up 9.9%
SpiritVale
265Down 57%

SpiritVale currently has about 3.4× as many live Twitch viewers as EverQuest — 265 vs 78.

YouTube subscribers

EverQuest
SpiritVale
4.7kUp 0.9%

SpiritVale currently has 4,740 YouTube subscribers; no comparable data is tracked for EverQuest.

How these estimates are made

EverQuest

EverQuest is estimated to have 770 – 3k players a day. Around 65k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

SpiritVale

SpiritVale is estimated to have 38k – 130k players a day. Around 95k – 240k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.