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Head to head

EverQuest vs Minion Masters

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 1999 · 27 years ago
May 2019 · 7 years ago

Daily players

770 – 3k
780 – 3k

Estimated players

9.4kUp 1.0%
28.3kDown 0.5%

Available on

  • Windows
  • macOS
  • Windows
  • macOS
  • Xbox
  • Android

Player activity

Smoothed estimated players over time.

EverQuestMinion Masters

EverQuest

Average monthly estimated players
MonthEstimated playersChange
August 2026~9.2kUp 0.4%
July 2026~9.2k

Minion Masters

Average monthly estimated players
MonthEstimated playersChange
August 2026~28.4kUp 0.7%
July 2026~28.2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest
316Down 9.5%
Minion Masters
336Up 8.4%

EverQuest and Minion Masters are nearly even on peak concurrent Steam players — 316 vs 336.

Discord members

EverQuest
17.1kUp 0.2%
Minion Masters
87.8k

Minion Masters currently has about 5.1× as many Discord members as EverQuest — 87,778 vs 17,117.

Reddit members

EverQuest
31.5kUp 0.2%
Minion Masters
8.6k

EverQuest currently has about 3.7× as many subreddit members as Minion Masters — 31,485 vs 8,580.

Twitch viewers

EverQuest
78Up 9.9%
Minion Masters
8Down 47%

EverQuest currently has about 9.8× as many live Twitch viewers as Minion Masters — 78 vs 8.

YouTube subscribers

EverQuest
Minion Masters
5.7k

Minion Masters currently has 5,680 YouTube subscribers; no comparable data is tracked for EverQuest.

How these estimates are made

EverQuest

EverQuest is estimated to have 770 – 3k players a day. Around 65k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Minion Masters

Minion Masters is estimated to have 780 – 3k players a day. Around 980k – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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