Head to head
EverQuest vs Mind Maze
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
EverQuest
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~8.8k | Down 1.0% |
| September 2026 | ~8.9k | Down 2.0% |
| August 2026 | ~9.1k | Down 1.1% |
| July 2026 | ~9.2k | — |
Mind Maze
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~55 | |
| September 2026 | ~55 | |
| August 2026 | ~55 | Up 3.8% |
| July 2026 | ~53 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest
- 218Down 9.5%
- Mind Maze
- 0
EverQuest currently has 218 peak concurrent Steam players, while Mind Maze has 0.
Discord members
- EverQuest
- 16.9kDown 1.2%
- Mind Maze
- —
EverQuest currently has 16,923 Discord members; no comparable data is tracked for Mind Maze.
Reddit members
- EverQuest
- 31.8kUp 0.3%
- Mind Maze
- —
EverQuest currently has 31,832 subreddit members; no comparable data is tracked for Mind Maze.
Twitch viewers
- EverQuest
- 65Up 3.2%
- Mind Maze
- —
EverQuest currently has 65 live Twitch viewers; no comparable data is tracked for Mind Maze.
YouTube subscribers
- EverQuest
- —
- Mind Maze
- 450
Mind Maze currently has 450 YouTube subscribers; no comparable data is tracked for EverQuest.
How these estimates are made
EverQuest
EverQuest is estimated to have 540 – 2k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Mind Maze
Mind Maze is showing no measurable concurrent players on Steam. Around 4k – 10k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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