Head to head
EverQuest II vs Warface: Clutch
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
EverQuest II
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2k | Up 0.6% |
| August 2026 | ~2k | Down 0.3% |
| July 2026 | ~2k | — |
Warface: Clutch
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~26.1k | Down 0.2% |
| August 2026 | ~26.1k | Up 11% |
| July 2026 | ~23.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest II
- 194Up 11%
- Warface: Clutch
- 4Down 60%
EverQuest II currently has about 49× as many peak concurrent Steam players as Warface: Clutch — 194 vs 4.
Reddit members
- EverQuest II
- 9.4kUp 0.8%
- Warface: Clutch
- —
EverQuest II currently has 9,385 subreddit members; no comparable data is tracked for Warface: Clutch.
Twitch viewers
- EverQuest II
- 30Up 43%
- Warface: Clutch
- 0Down 100%
EverQuest II currently has 30 live Twitch viewers, while Warface: Clutch has 0.
YouTube subscribers
- EverQuest II
- 6.4k
- Warface: Clutch
- 99.6kDown 0.1%
Warface: Clutch currently has about 16× as many YouTube subscribers as EverQuest II — 99,600 vs 6,400.
Discord members
- EverQuest II
- —
- Warface: Clutch
- 33.8kDown 1.7%
Warface: Clutch currently has 33,757 Discord members; no comparable data is tracked for EverQuest II.
How these estimates are made
EverQuest II
EverQuest II is estimated to have 490 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Warface: Clutch
Warface: Clutch is estimated to have 10 – 35 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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