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Head to head

EverQuest II vs The Sandbox

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
November 2021 · 5 years ago

Daily players

640 – 2k
76 – 35k

Estimated players

2kDown 0.4%
71.5k

Available on

  • Windows
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

EverQuest IIThe Sandbox

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
August 2026~2k
July 2026~2k

The Sandbox

Average monthly estimated players
MonthEstimated playersChange
August 2026~71.7kUp 0.2%
July 2026~71.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
263Down 4.7%
The Sandbox

EverQuest II currently has 263 peak concurrent Steam players; no comparable data is tracked for The Sandbox.

Reddit members

EverQuest II
9.3kUp 0.2%
The Sandbox
17.4k

The Sandbox currently has about 1.9× as many subreddit members as EverQuest II — 17,408 vs 9,285.

Twitch viewers

EverQuest II
52Up 6.1%
The Sandbox

EverQuest II currently has 52 live Twitch viewers; no comparable data is tracked for The Sandbox.

YouTube subscribers

EverQuest II
6.4kUp 0.2%
The Sandbox
155k

The Sandbox currently has about 24× as many YouTube subscribers as EverQuest II — 155,000 vs 6,400.

Discord members

EverQuest II
The Sandbox
256.8k

The Sandbox currently has 256,823 Discord members; no comparable data is tracked for EverQuest II.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 640 – 2k players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Sandbox

The Sandbox is estimated to have 76 – 35k players a day. Around 28k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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