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Head to head

EverQuest II vs Knight Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
July 2002 · 24 years ago

Daily players

610 – 2k
6k – 19k

Estimated players

2kUp 0.3%
4.5kUp 4.0%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

EverQuest IIKnight Online

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 0.6%
August 2026~2kDown 0.3%
July 2026~2k—

Knight Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~4.3kDown 0.2%
August 2026~4.4kUp 4.4%
July 2026~4.2k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
255Up 30%
Knight Online
2.2kUp 7.1%

Knight Online currently has about 8.4× as many peak concurrent Steam players as EverQuest II — 2,154 vs 255.

Reddit members

EverQuest II
9.4kUp 0.8%
Knight Online
575Up 0.3%

EverQuest II currently has about 16× as many subreddit members as Knight Online — 9,402 vs 575.

Twitch viewers

EverQuest II
25Up 19%
Knight Online
3.7kUp 37%

Knight Online currently has about 147× as many live Twitch viewers as EverQuest II — 3,679 vs 25.

YouTube subscribers

EverQuest II
6.4k
Knight Online
15.4k

Knight Online currently has about 2.4× as many YouTube subscribers as EverQuest II — 15,400 vs 6,400.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 610 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Knight Online

Knight Online is estimated to have 6k – 19k players a day. Around 220k – 570k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.