Head to head
EverQuest II vs Guild Wars 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Player activity
Smoothed estimated players over time.
EverQuest II
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2k | Up 0.5% |
| August 2026 | ~2k | Down 0.3% |
| July 2026 | ~2k | — |
Guild Wars 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~86.2k | Up 0.8% |
| August 2026 | ~85.5k | Up 14% |
| July 2026 | ~75.2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest II
- 141Down 25%
- Guild Wars 2
- 3.8kDown 40%
Guild Wars 2 currently has about 27× as many peak concurrent Steam players as EverQuest II — 3,759 vs 141.
Reddit members
- EverQuest II
- 9.4kUp 0.6%
- Guild Wars 2
- 428.5kUp 0.4%
Guild Wars 2 currently has about 46× as many subreddit members as EverQuest II — 428,520 vs 9,407.
Twitch viewers
- EverQuest II
- 27Up 29%
- Guild Wars 2
- 1.9kUp 53%
Guild Wars 2 currently has about 71× as many live Twitch viewers as EverQuest II — 1,929 vs 27.
YouTube subscribers
- EverQuest II
- 6.4k
- Guild Wars 2
- 219kUp 1.4%
Guild Wars 2 currently has about 34× as many YouTube subscribers as EverQuest II — 219,000 vs 6,400.
Discord members
- EverQuest II
- —
- Guild Wars 2
- 47.6kDown 0.3%
Guild Wars 2 currently has 47,629 Discord members; no comparable data is tracked for EverQuest II.
How these estimates are made
EverQuest II
EverQuest II is estimated to have 390 – 1k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Guild Wars 2
Guild Wars 2 is estimated to have 13k – 47k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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