Head to head
Escape from Tarkov vs EverQuest II
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Categories
Player activity
Smoothed estimated players over time.
Escape from Tarkov
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~388k | Down 4.4% |
| August 2026 | ~406k | Up 5.9% |
| July 2026 | ~383.3k | — |
EverQuest II
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2k | Up 0.6% |
| August 2026 | ~2k | Down 0.3% |
| July 2026 | ~2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Escape from Tarkov
- 31kDown 25%
- EverQuest II
- 238Down 3.6%
Escape from Tarkov currently has about 130× as many peak concurrent Steam players as EverQuest II — 30,975 vs 238.
Discord members
- Escape from Tarkov
- 558.7kUp 0.4%
- EverQuest II
- —
Escape from Tarkov currently has 558,660 Discord members; no comparable data is tracked for EverQuest II.
Reddit members
- Escape from Tarkov
- 1.2mUp 0.3%
- EverQuest II
- 9.4kUp 0.7%
Escape from Tarkov currently has about 123× as many subreddit members as EverQuest II — 1,155,089 vs 9,405.
Twitch viewers
- Escape from Tarkov
- 27.4kDown 60%
- EverQuest II
- 41Up 71%
Escape from Tarkov currently has about 669× as many live Twitch viewers as EverQuest II — 27,422 vs 41.
YouTube subscribers
- Escape from Tarkov
- 772kUp 0.3%
- EverQuest II
- 6.4k
Escape from Tarkov currently has about 121× as many YouTube subscribers as EverQuest II — 772,000 vs 6,400.
How these estimates are made
Escape from Tarkov
Escape from Tarkov is estimated to have 77k – 270k players a day. Around 980k – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
EverQuest II
EverQuest II is estimated to have 600 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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