Head to head
Elite: Dangerous vs WildStar
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Windows
Categories
Player activity
Smoothed estimated players over time.
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~92.1k | Up 2.1% |
| August 2026 | ~90.2k | |
| July 2026 | ~90.3k | — |
WildStar
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~11k | |
| August 2026 | ~11k | Up 5.2% |
| July 2026 | ~10.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Elite: Dangerous
- 5.1kDown 9.5%
- WildStar
- 0
Elite: Dangerous currently has 5,093 peak concurrent Steam players, while WildStar has 0.
Discord members
- Elite: Dangerous
- 70.6kUp 0.8%
- WildStar
- —
Elite: Dangerous currently has 70,612 Discord members; no comparable data is tracked for WildStar.
Reddit members
- Elite: Dangerous
- 388.1kUp 0.4%
- WildStar
- 27kUp 0.3%
Elite: Dangerous currently has about 14× as many subreddit members as WildStar — 388,132 vs 26,984.
Twitch viewers
- Elite: Dangerous
- 349Up 2.6%
- WildStar
- 0
Elite: Dangerous currently has 349 live Twitch viewers, while WildStar has 0.
YouTube subscribers
- Elite: Dangerous
- 171k
- WildStar
- 77.6kDown 0.1%
Elite: Dangerous currently has about 2.2× as many YouTube subscribers as WildStar — 171,000 vs 77,600.
How these estimates are made
Elite: Dangerous
Elite: Dangerous is estimated to have 20k – 69k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
WildStar
WildStar is showing no measurable concurrent players on Steam. Around 110k – 290k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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