Head to head
.Hack//Frägment vs Guild Wars: Reforged
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- PlayStation
- Windows
Player activity
Smoothed estimated players over time.
.Hack//Frägment
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~3.1k | Up 0.5% |
| July 2026 | ~3.1k | — |
Guild Wars: Reforged
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~39.1k | Up 2.7% |
| July 2026 | ~38.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- .Hack//Frägment
- 2.7kUp 0.2%
- Guild Wars: Reforged
- 53.8kUp 5.9%
Guild Wars: Reforged currently has about 20× as many Discord members as .Hack//Frägment — 53,751 vs 2,693.
Reddit members
- .Hack//Frägment
- 21.2kUp 0.5%
- Guild Wars: Reforged
- —
.Hack//Frägment currently has 21,209 subreddit members; no comparable data is tracked for Guild Wars: Reforged.
Twitch viewers
- .Hack//Frägment
- 0
- Guild Wars: Reforged
- 56Down 67%
.Hack//Frägment currently has 0 live Twitch viewers, while Guild Wars: Reforged has 56.
YouTube subscribers
- .Hack//Frägment
- 28
- Guild Wars: Reforged
- 215k
Guild Wars: Reforged currently has about 7679× as many YouTube subscribers as .Hack//Frägment — 215,000 vs 28.
Steam concurrent players
- .Hack//Frägment
- —
- Guild Wars: Reforged
- 398Down 32%
Guild Wars: Reforged currently has 398 peak concurrent Steam players; no comparable data is tracked for .Hack//Frägment.
How these estimates are made
.Hack//Frägment
.Hack//Frägment is estimated to have 6 – 3k players a day. Around 4k – 420k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Guild Wars: Reforged
Guild Wars: Reforged is estimated to have 1k – 5k players a day. Around 79k – 200k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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