Head to head
Diablo IV vs Warface
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
- PlayStation
- Xbox
- Nintendo
Platforms
Player activity
Smoothed estimated players over time.
Diablo IV
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~230.4k | Down 1.1% |
| September 2026 | ~232.9k | Up 6.2% |
| August 2026 | ~219.3k | Down 0.6% |
| July 2026 | ~220.5k | — |
Warface
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~183.4k | Up 0.4% |
| September 2026 | ~182.6k | Up 0.3% |
| August 2026 | ~182k | |
| July 2026 | ~181.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Diablo IV
- 18.4kDown 61%
- Warface
- 463Down 25%
Diablo IV currently has about 40× as many peak concurrent Steam players as Warface — 18,417 vs 463.
Reddit members
- Diablo IV
- 1.5mUp 0.5%
- Warface
- —
Diablo IV currently has 1,496,455 subreddit members; no comparable data is tracked for Warface.
Twitch viewers
- Diablo IV
- 1.8kDown 92%
- Warface
- 309Down 24%
Diablo IV currently has about 5.9× as many live Twitch viewers as Warface — 1,828 vs 309.
YouTube subscribers
- Diablo IV
- 605kUp 0.3%
- Warface
- 1.1m
Warface currently has about 1.9× as many YouTube subscribers as Diablo IV — 1,120,000 vs 605,000.
Discord members
- Diablo IV
- —
- Warface
- 336.8k
Warface currently has 336,840 Discord members; no comparable data is tracked for Diablo IV.
How these estimates are made
Diablo IV
Diablo IV is estimated to have 40k – 140k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Warface
Warface is estimated to have 2k – 6k players a day. Around 85k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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