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Head to head

Delta Force vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2024 · 2 years ago
March 2023 · 4 years ago

Daily players

220k – 790k
2k – 7k

Estimated players

296.2kUp 3.6%
69kUp 0.2%

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Windows
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

Delta ForceViking Rise

Delta Force

Average monthly estimated players
MonthEstimated playersChange
September 2026~286.5kDown 6.0%
August 2026~304.6kUp 2.0%
July 2026~298.6k

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~68.9k
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Delta Force
35.8kDown 68%
Viking Rise
357Down 57%

Delta Force currently has about 100× as many peak concurrent Steam players as Viking Rise — 35,823 vs 357.

Discord members

Delta Force
767.5kDown 0.1%
Viking Rise
263.3k

Delta Force currently has about 2.9× as many Discord members as Viking Rise — 767,478 vs 263,285.

Twitch viewers

Delta Force
2.6kDown 56%
Viking Rise
211Down 80%

Delta Force currently has about 12× as many live Twitch viewers as Viking Rise — 2,621 vs 211.

YouTube subscribers

Delta Force
296kUp 1.7%
Viking Rise
112kUp 1.8%

Delta Force currently has about 2.6× as many YouTube subscribers as Viking Rise — 296,000 vs 112,000.

How these estimates are made

Delta Force

Delta Force is estimated to have 220k – 790k players a day. Around 3m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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