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Head to head

Deepspace vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
March 2023 · 4 years ago

Daily players

4 – 2k
2k – 7k

Estimated players

53
69.4kUp 0.6%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Publishers

Player activity

Smoothed estimated players over time.

DeepspaceViking Rise

Deepspace

Average monthly estimated players
MonthEstimated playersChange
September 2026~53
August 2026~53
July 2026~53

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~69.3kUp 0.5%
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Deepspace
531
Viking Rise

Deepspace currently has 531 subreddit members; no comparable data is tracked for Viking Rise.

Steam concurrent players

Deepspace
Viking Rise
564Down 19%

Viking Rise currently has 564 peak concurrent Steam players; no comparable data is tracked for Deepspace.

Discord members

Deepspace
Viking Rise
263.3k

Viking Rise currently has 263,276 Discord members; no comparable data is tracked for Deepspace.

Twitch viewers

Deepspace
Viking Rise
80Up 1900%

Viking Rise currently has 80 live Twitch viewers; no comparable data is tracked for Deepspace.

YouTube subscribers

Deepspace
Viking Rise
112kUp 0.9%

Viking Rise currently has 112,000 YouTube subscribers; no comparable data is tracked for Deepspace.

How these estimates are made

Deepspace

Deepspace is estimated to have 4 – 2k players a day. Around 4k – 410k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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