Head to head
CyberCode Online vs Guild Wars: Reforged
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Android
- Windows
Player activity
Smoothed estimated players over time.
CyberCode Online
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~71 | |
| October 2026 | ~71 | |
| September 2026 | ~71 | Up 1.4% |
| August 2026 | ~70 | |
| July 2026 | ~70 | — |
Guild Wars: Reforged
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~43.5k | Up 3.1% |
| October 2026 | ~42.2k | Up 3.9% |
| September 2026 | ~40.7k | Up 3.7% |
| August 2026 | ~39.2k | Up 3.0% |
| July 2026 | ~38.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- CyberCode Online
- —
- Guild Wars: Reforged
- 405Down 30%
Guild Wars: Reforged currently has 405 peak concurrent Steam players; no comparable data is tracked for CyberCode Online.
Discord members
- CyberCode Online
- —
- Guild Wars: Reforged
- 59.6kUp 3.2%
Guild Wars: Reforged currently has 59,588 Discord members; no comparable data is tracked for CyberCode Online.
Twitch viewers
- CyberCode Online
- —
- Guild Wars: Reforged
- 115Down 52%
Guild Wars: Reforged currently has 115 live Twitch viewers; no comparable data is tracked for CyberCode Online.
YouTube subscribers
- CyberCode Online
- —
- Guild Wars: Reforged
- 219k
Guild Wars: Reforged currently has 219,000 YouTube subscribers; no comparable data is tracked for CyberCode Online.
How these estimates are made
CyberCode Online
CyberCode Online is estimated to have 17 – 8k players a day. Around 6k – 600k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Guild Wars: Reforged
Guild Wars: Reforged is estimated to have 2k – 5k players a day. Around 82k – 210k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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