Head to head
CrisisX vs The Elder Scrolls Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- Windows
- iOS
- Windows
- macOS
- PlayStation
- Xbox
- Stadia
Categories
Player activity
Smoothed estimated players over time.
CrisisX
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~1.8k | Down 0.7% |
| July 2026 | ~1.8k | — |
The Elder Scrolls Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~90.3k | Up 0.5% |
| July 2026 | ~89.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- CrisisX
- 7kDown 0.5%
- The Elder Scrolls Online
- 62kUp 0.8%
The Elder Scrolls Online currently has about 8.9× as many Discord members as CrisisX — 62,037 vs 6,960.
YouTube subscribers
- CrisisX
- 2.2kUp 0.9%
- The Elder Scrolls Online
- —
CrisisX currently has 2,230 YouTube subscribers; no comparable data is tracked for The Elder Scrolls Online.
Steam concurrent players
- CrisisX
- —
- The Elder Scrolls Online
- 10kDown 5.8%
The Elder Scrolls Online currently has 10,026 peak concurrent Steam players; no comparable data is tracked for CrisisX.
Reddit members
- CrisisX
- —
- The Elder Scrolls Online
- 505.2kUp 0.5%
The Elder Scrolls Online currently has 505,248 subreddit members; no comparable data is tracked for CrisisX.
Twitch viewers
- CrisisX
- —
- The Elder Scrolls Online
- 1.7kDown 15%
The Elder Scrolls Online currently has 1,670 live Twitch viewers; no comparable data is tracked for CrisisX.
How these estimates are made
CrisisX
CrisisX is estimated to have 6 – 3k players a day. Around 3k – 340k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Elder Scrolls Online
The Elder Scrolls Online is estimated to have 37k – 130k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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