Head to head
CrisisX vs Realm of the Mad God
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- Windows
- iOS
- Browser
- Windows
- macOS
Categories
Player activity
Smoothed estimated players over time.
CrisisX
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~1.8k | Down 0.7% |
| July 2026 | ~1.8k | — |
Realm of the Mad God
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~35.7k | Up 19% |
| July 2026 | ~30k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- CrisisX
- 7kDown 0.5%
- Realm of the Mad God
- 67.1k
Realm of the Mad God currently has about 9.6× as many Discord members as CrisisX — 67,063 vs 6,960.
YouTube subscribers
- CrisisX
- 2.2kUp 0.9%
- Realm of the Mad God
- 12.4k
Realm of the Mad God currently has about 5.6× as many YouTube subscribers as CrisisX — 12,400 vs 2,230.
Steam concurrent players
- CrisisX
- —
- Realm of the Mad God
- 1.4kUp 18%
Realm of the Mad God currently has 1,411 peak concurrent Steam players; no comparable data is tracked for CrisisX.
Reddit members
- CrisisX
- —
- Realm of the Mad God
- 93.1kUp 0.4%
Realm of the Mad God currently has 93,079 subreddit members; no comparable data is tracked for CrisisX.
Twitch viewers
- CrisisX
- —
- Realm of the Mad God
- 102Up 79%
Realm of the Mad God currently has 102 live Twitch viewers; no comparable data is tracked for CrisisX.
How these estimates are made
CrisisX
CrisisX is estimated to have 6 – 3k players a day. Around 3k – 340k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Realm of the Mad God
Realm of the Mad God is estimated to have 4k – 14k players a day. Around 750k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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