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Head to head

Conan Exiles vs War Inc. Battlezone

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2018 · 8 years ago
June 2011 · 15 years ago

Daily players

15k – 51k
No population data

Estimated players

59.7kDown 2.6%
261

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows

Player activity

Smoothed estimated players over time.

Conan ExilesWar Inc. Battlezone

Conan Exiles

Average monthly estimated players
MonthEstimated playersChange
September 2026~61.3kDown 0.5%
August 2026~61.6kUp 13%
July 2026~54.6k

War Inc. Battlezone

Average monthly estimated players
MonthEstimated playersChange
September 2026~261Down 0.4%
August 2026~262Up 20%
July 2026~219

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Conan Exiles
5.1kDown 45%
War Inc. Battlezone
0

Conan Exiles currently has 5,126 peak concurrent Steam players, while War Inc. Battlezone has 0.

Reddit members

Conan Exiles
269.7kUp 0.3%
War Inc. Battlezone

Conan Exiles currently has 269,744 subreddit members; no comparable data is tracked for War Inc. Battlezone.

Twitch viewers

Conan Exiles
124Down 71%
War Inc. Battlezone

Conan Exiles currently has 124 live Twitch viewers; no comparable data is tracked for War Inc. Battlezone.

YouTube subscribers

Conan Exiles
180k
War Inc. Battlezone

Conan Exiles currently has 180,000 YouTube subscribers; no comparable data is tracked for War Inc. Battlezone.

How these estimates are made

Conan Exiles

Conan Exiles is estimated to have 15k – 51k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

War Inc. Battlezone

War Inc. Battlezone is showing no measurable concurrent players on Steam. Around 64k – 160k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.