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Head to head

Conan Exiles vs QuestNotes

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2018 · 8 years ago
November 2021 · 5 years ago

Daily players

26k – 90k
33 – 110

Estimated players

62.9kDown 4.0%
8Up 33%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

Conan ExilesQuestNotes

Conan Exiles

Average monthly estimated players
MonthEstimated playersChange
October 2026~62.6kUp 2.6%
September 2026~61kDown 1.0%
August 2026~61.6kUp 13%
July 2026~54.6k—

QuestNotes

Average monthly estimated players
MonthEstimated playersChange
October 2026~6
September 2026~6Down 25%
August 2026~8Up 33%
July 2026~6—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Conan Exiles
6.4kDown 32%
QuestNotes
4Down 73%

Conan Exiles currently has about 1592× as many peak concurrent Steam players as QuestNotes — 6,369 vs 4.

Reddit members

Conan Exiles
270.4kUp 0.2%
QuestNotes
—

Conan Exiles currently has 270,406 subreddit members; no comparable data is tracked for QuestNotes.

Twitch viewers

Conan Exiles
3kUp 2031%
QuestNotes
—

Conan Exiles currently has 2,984 live Twitch viewers; no comparable data is tracked for QuestNotes.

YouTube subscribers

Conan Exiles
181kUp 0.6%
QuestNotes
—

Conan Exiles currently has 181,000 YouTube subscribers; no comparable data is tracked for QuestNotes.

How these estimates are made

Conan Exiles

Conan Exiles is estimated to have 26k – 90k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

QuestNotes

QuestNotes is estimated to have 33 – 110 players a day. Around 800 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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