Head to head
Conan Exiles vs Multiplayer Werewolves
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
Player activity
Smoothed estimated players over time.
Conan Exiles
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~61.9k | Up 1.5% |
| September 2026 | ~61k | Down 1.0% |
| August 2026 | ~61.6k | Up 13% |
| July 2026 | ~54.6k | — |
Multiplayer Werewolves
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~759 | |
| September 2026 | ~759 | Down 0.3% |
| August 2026 | ~761 | Down 0.1% |
| July 2026 | ~762 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Conan Exiles
- 7.1kUp 5.4%
- Multiplayer Werewolves
- 0
Conan Exiles currently has 7,127 peak concurrent Steam players, while Multiplayer Werewolves has 0.
Reddit members
- Conan Exiles
- 270.8kUp 0.2%
- Multiplayer Werewolves
- —
Conan Exiles currently has 270,821 subreddit members; no comparable data is tracked for Multiplayer Werewolves.
Twitch viewers
- Conan Exiles
- 134Down 27%
- Multiplayer Werewolves
- —
Conan Exiles currently has 134 live Twitch viewers; no comparable data is tracked for Multiplayer Werewolves.
YouTube subscribers
- Conan Exiles
- 181kUp 0.6%
- Multiplayer Werewolves
- 7.6kUp 0.4%
Conan Exiles currently has about 24× as many YouTube subscribers as Multiplayer Werewolves — 181,000 vs 7,560.
How these estimates are made
Conan Exiles
Conan Exiles is estimated to have 18k – 63k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Multiplayer Werewolves
Multiplayer Werewolves is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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