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Head to head

Conan Exiles vs Fractured Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2018 · 8 years ago
July 2024 · 2 years ago

Daily players

29k – 100k
No population data

Estimated players

62.6kUp 2.5%
273

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows

Player activity

Smoothed estimated players over time.

Conan ExilesFractured Online

Conan Exiles

Average monthly estimated players
MonthEstimated playersChange
September 2026~61.6kDown 0.1%
August 2026~61.6kUp 13%
July 2026~54.6k

Fractured Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~273
August 2026~273
July 2026~273

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Conan Exiles
6.2kDown 48%
Fractured Online
0

Conan Exiles currently has 6,249 peak concurrent Steam players, while Fractured Online has 0.

Reddit members

Conan Exiles
269.7kUp 0.3%
Fractured Online
1.4k

Conan Exiles currently has about 191× as many subreddit members as Fractured Online — 269,712 vs 1,410.

Twitch viewers

Conan Exiles
246Down 81%
Fractured Online

Conan Exiles currently has 246 live Twitch viewers; no comparable data is tracked for Fractured Online.

YouTube subscribers

Conan Exiles
180k
Fractured Online

Conan Exiles currently has 180,000 YouTube subscribers; no comparable data is tracked for Fractured Online.

How these estimates are made

Conan Exiles

Conan Exiles is estimated to have 29k – 100k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Fractured Online

Fractured Online is showing no measurable concurrent players on Steam. Around 36k – 91k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.