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Head to head

Bloodline Champions vs Skyforge

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2011 · 16 years ago
April 2017 · 9 years ago

Daily players

10 – 35
No population data

Estimated players

281Down 0.9%
3.8k

Available on

  • Windows
  • macOS
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

Bloodline ChampionsSkyforge

Bloodline Champions

Average monthly estimated players
MonthEstimated playersChange
September 2026~282
August 2026~282Down 0.4%
July 2026~283

Skyforge

Average monthly estimated players
MonthEstimated playersChange
September 2026~3.8k
August 2026~3.8k
July 2026~3.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Bloodline Champions
2Down 60%
Skyforge
0Down 100%

Bloodline Champions currently has 2 peak concurrent Steam players, while Skyforge has 0.

Reddit members

Bloodline Champions
1.1kUp 0.2%
Skyforge
9.4kUp 0.1%

Skyforge currently has about 8.9× as many subreddit members as Bloodline Champions — 9,438 vs 1,055.

Twitch viewers

Bloodline Champions
0Down 100%
Skyforge
0

Bloodline Champions currently has 0 live Twitch viewers, while Skyforge has 0.

YouTube subscribers

Bloodline Champions
Skyforge
23.9k

Skyforge currently has 23,900 YouTube subscribers; no comparable data is tracked for Bloodline Champions.

How these estimates are made

Bloodline Champions

Bloodline Champions is estimated to have 10 – 35 players a day. Around 45k – 120k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Skyforge

Skyforge is showing no measurable concurrent players on Steam. Around 98k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.